![]() System RAM usage limit allows you to limit how much system memory Octane will use for out of core geometry and textures. In your preferences, you will see four sliders under Out-of-core. ![]() Multiple GPUs are also supported with out of core geometry. You will find the settings to enable it in the Camera Imager settings. Using the gizmos in the viewport on massive scenes is also in real time. Vertex animation with constant topology is updated in real time in complex scenes, as you move the time slider. You are able to position and modify geometry in real time, even in scenes with several millions of triangles. ![]() When used with Adaptive Sampling, AI Light gets even better, since it will learn that other lights become more important, as some pixels are no longer sampled. As a learning system, AI Light improves as you render more samples.
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